local background = display.newImage( "320x480.jpg",0,0)It's simple, only need one line code.
Check the result in Simulator...
anchorX=0.5, anchorY=0.5 |
Well... it is weird.
The position of picture seems to be incorrect.
It is because that every object has its own what called anchorX and anchorY.
anchor is the center of action, no matter that you want to move it, scale up/down it or rotate it.
The picture shown above is captured from the coronalabs website.
anchorX/anchorY is ranged from top left corner (0,0) to bottom right corner (1,1).
The default value is (0.5, 0.5) which is the center of object.
(Note that the values of anchor are the ratio of object size.)
That is, display.newImage( "320x480.jpg",0,0) will put the center of picture to the position (0,0), which (0,0) are the x/y coordinate values.
That's why we got for the first picture shown above.
So..how can we adjust it?
local background = display.newImage( "320x480.jpg",0,0) background.anchorX=0 background.anchorY=0We just need to set the anchor to be (0,0).
anchorX = 0, anchorY = 0 |
In general, we will not modify the anchor unless it is necessary.
Since the position is relative, we can use the following method:
local xpos = display.contentCenterX local ypos = display.contentCenterY local background = display.newImage( "320x480.jpg", xpos, ypos )Or you may see some people coding in this way.
local xpos = display.contentWidth/2 local ypos = display.contentHeight/2 local background = display.newImage( "320x480.jpg", xpos, ypos )They are doing in the similar way - locate the center of picture to the center of the screen.
The result will be as expected if we are doing so.
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